Greed Online | Upgrade System |
Upgrade system: |
Every item dropped on Greed will be unidentified. This means, it can roll a random attribute by using an identification wand. The list at the end cointains every enchantment of the system and where it can be obtained. |
What is strenght? |
The strenght is the umbral that defines how much is the maxium value of an enchantment. It also raises base item stats by 1 every 10 strenght. |
How upgrading works?
| Find fossil runes at daily quests that are spread on the world map. The use a extraction hammer to obtain: |
a) Upgrading runes, that raises base item attributes. |
b) Enchantment runes that adds enchantments to an item. |
c) Alteration runes that removes the last enchantment of an item. |
d) Fortune runes, that changes the value of the item enchantment. |
d) Cleansing runes, to remove every enchantment. |
d) Faith runes, to change every enchantment value |
You can have a maxium of two enchantments on legendary items obtained through quests |
What's the % of success for upgrading rune? |
100% for +1 | 100% for +2 | 95% for +3 |
80% for +5 | 65% for +5 | 40% for +6 |
30% for +7 | 15% for +8 | 5% for +9 |
Ammunition rework |
Original | Replacement | Attack / Max Hit% | Level (non-unproperly) |
burst arrow | amplified burst arrow | 37 (21 fields area) (100%) | 150 |
onyx arrow | crystalline arrow | 65 (95%) | 90 |
power bolt | empowered bolt | 56 (90%) | 70 |
piercing bolt | reinforced piercing bolt | 40 (91%) | 55 |
poison arrow | envenomed arrow | 27 (+27 earth) (93%) | 70 |
Other ammunition |
Name | Attack / Max Hit% | Level (non-unproperly) |
an arrow | 25 (91%) | none |
a sniper arrow | 28 (100%) | none |
a flaming arrow | 14 (+14 fire) (91%) | 20 |
a earth arrow | 14 (+14 earth) (91%) | 20 |
a flash arrow | 14 (+14 energy) (91%) | 20 |
a shiver arrow | 14 (+14 ice) (91%) | 20 |
a bolt | 30 (87%) | none |
an infernal bolt | 72 (91%) | 110 |
List of enchantment rune attributes based on equipment piece and vocation |
Attribute
|
Druid
|
Sorcerer
|
Knight
|
Paladin
|
Hitpoints (more base health)
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Manapoints (more base mana)
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Legs, armors, helmets and boots
|
Magic level (additional skill)
|
Rods
|
Wands
|
None
|
None
|
Melee skills (raise axe, club and sword skills)
|
None
|
None
|
Swords, axes and clubs
|
None
|
Distance fighting (additional skill)
|
None
|
None
|
None
|
Bows and crossbows
|
Shielding (additional skill)
|
Shields
|
Shields
|
Shields
|
Shields
|
Flame Hit (reflect or cast)
|
Rod, ring and necklace
|
Wand, ring and necklace
|
Swords, axes, clubs, ring and necklace
|
Ring and necklace
|
Ice Hit (reflect or cast)
|
Rod, ring and necklace
|
Wand, ring and necklace
|
Ring and necklace
|
Ring and necklace
|
Terra Hit (reflect or cast)
|
Rod, ring and necklace
|
Wand, ring and necklace
|
Ring and necklace
|
Ring and necklace
|
Death Hit (reflect or cast)
|
Rod, ring and necklace
|
Wand, ring and necklace
|
Ring and necklace
|
Ring and necklace
|
Divine Hit (reflect or cast)
|
None
|
None
|
None
|
Bows and crossbows
|
Energy Hit (reflect or cast)
|
Rod, ring and necklace
|
Wand, ring and necklace
|
None
|
None
|
Fishing (additional skill)
|
Boots and shields
|
Boots and shields
|
Boots and shields
|
Boots and shields
|
Life Leech (based on damage dealt)
|
None
|
None
|
Swords, axes and clubs
|
Bows and crossbows
|
Mana Leech (based on damage dealt)
|
Rods
|
Wands
|
None
|
Bows and crossbows
|
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